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Introduce new configuration option to build using build profiles #276
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…e-pipelines-tasks into feature/unity-cmd-restart
…e-pipelines-tasks into feature/unity-build-android-signing
…Dinomite-Studios/unity-azure-pipelines-tasks into feature/unity-build-build-profiles # Conflicts: # Tasks/UnityBuild/UnityBuildV3/unity-build.ts
…ath relative to project root
…e-pipelines-tasks into feature/unity-build-build-profiles
…e-pipelines-tasks into feature/unity-build-android-signing
…e-pipelines-tasks into feature/unity-build-android-signing
…com/Dinomite-Studios/unity-azure-pipelines-tasks into feature/unity-build-build-profiles
…e-pipelines-tasks into feature/unity-build-build-profiles # Conflicts: # Tasks/UnityBuild/UnityBuildV3/CHANGELOG.md # Tasks/UnityBuild/UnityBuildV3/task.json # Tasks/UnityGetProjectVersion/UnityGetProjectVersionV1/test/_suite.ts
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Changes
Build Profiles
Starting with Unity 6 build profiles are available as a sophisticated and modern way of configuring build targets. The build task was extended to support this new feature.
Old way still supported
For the old way of selecting a build target se the build flow radio to "Platform" and select your build target as usual.
New way (Unity 6 and above)
Select the "Profile" build flow and enter the path to the build profile asset you want to build with.